So my 1st and main question is: Do we here at the shammy forums have a "Talents to avoid" thread? You know, the ones no one ever takes no matter what... I'd be interested
to see one. If we don't have one already, I'd be happy to start one and maintain it with a little bit ofommunity supportinput. That being said... here is my enhae build as iturrently sits. I have done end game shammy as resto and elemental, but now I want to do enhae. And this time with my own toon. (the restoelem was a friends toon as I was too burnt out on leveling to level my own shammy at the time after getting both a druid and lk to 70) Anyway, all that behind me now, Im a biturious (as enhae) as to whether most people dump their remaining points in maxing out "Mental Qukness" and "Antation", with one spare in perhaps "Healing fus", or would most people find it more advantageous to put one in "Healing fus" and then dump the last 5 points into "Restorative Totems". Any suggestionsopinionscommentary? heers
Absolutely, positively put 33 in Mental Qukness. After that it's more or less to taste.
Thanks for the input, although, just out of sheer morbiduriosity, would you mind explaining your reasoning? Not bause I dont agree, as a matter of ft, thats what I was leaning towards, but I would just like to verify that my reasonings are inline with the majorityonsensus. heers
It's so that your shks hit harder, for the most part. That's an extra ~350ish spell damage unbuffed and in even
fairly medire gear, whh equates to your shks hitting for about 150 damage more, before any multliers (like Stormstrike). In a raid situation where you might be running around with 2600AP, it's 335 damage more. Three talents for an extra ~60dps? That's ne. If you intend on grouping mh, and espially if you want to get into raiding, I'd suggest Improved Weapon Totems.